Bugfix Update



We've pushed the first update for Rift Core! (Technically the second one since we stealth-pushed v1.1, but ignore that :D)

Changelog:

  • Modified the borders of the sub-menus in options so that you can't see through them
  • Added fade-ins and fade-outs for the music that were missing in several scenes
  • Remove empty dialogue boxes from the beginnings of several scenes
  • Add restart level button
  • Adjust the timing of the music on the final level to sync with the cinematic better
  • Make the dash punch more reliable in certain rare circumstances - this also effectively extends the range of the dash punch
  • Fix the attack indicators appearing black if they intersect the shield as it goes down
  • Make the shield edge slightly easier to see
  • Adjust idle animation timings so they don't all undulate at the same time
  • Make SFX volume apply to all SFX

Thanks for those who have played the game, and let us know what you think of it in the comments! And as a bonus for reading this devlog, check out this bug I ran into that I found slightly amusing:



Files

Rift Core - Windows (04052019) 156 MB
Apr 06, 2019

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Comments

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(1 edit) (+1)

Awesome game! Never really played this style of game before, so it got pretty overwhelming with everything happening on screen towards the end, especially cause sometimes I couldn't differentiate my dudes from the enemies (hard to tell between my red guys and the red enemies). Also, it'd be great if tab would move the selection to the next guy even if you had a weapon selected - sometimes I would try to tab and it wouldn't work, and then I'd die :(  Having to right click out of the weapon was sometimes inconvenient.

Once again, I enjoyed it - cool art and feel. The difficulty really spiked at the second rift, and I finally caved and had to lower the difficulty wayyyyy down to beat the last stage. I found it nearly impossible to many any headway on the final stage on the default settings. The reward was worth it though!

The music was awesome! Jon is the best, and the reason I played.

Keep it up :)

Really appreciate the feedback! Tab with weapon selected is something I'd never thought about and is totally an easy fix, I'll put that in the next update. Thanks for making it all the way through despite the difficulty :D

My pleasure!